Post by Yggdrasil on Jun 29, 2017 23:42:22 GMT
Dungeons explained a little more. Some random dungeons are spread throughout the map.
The small ones are merely reinforced mines stocked with baddies and some goodies at the end. These are straight forward. Fight your way through the enemies and find some loot.
There is two medium to large dungeons currently under construction. These are much different. They not just stocked with spawned mobs they are more quest/mission driven. You will have a quest to complete and along the way while you are on that quest certain action will help you finish that quest. It could be as simple as walking around the area to explore everything. But it could require you to examine or open an item, a cracked wall, or anything that may seem out of place.
The medium and large dungeons that are quest driven will currently be rather easy due to the age of our community. As the community grows they will be tweaked to be tougher.
Also these dungeons are increasingly hard the more people that are involved. So groups of 2-4 is probably the best bet for taken them on. Larger groups will end up spawning in more enemies due to the way missions are handled in Wurm and could possibly start wiping the group due to the large amount of enemies.
Due to the complexity and depending on the dungeon you may only have one chance of clearing it per whatever time is set, typically 7 days.
Suggestions for successfully clearing any of the dungeons
Level Fight Skill as much as possible (currently they are being balanced around 20-30FS)
Bring a healer Fo or Lib Priest.
Bring plenty of cotton to bandage
Examine anything out of place or something that might hold a secret. (example: that bookshelf is in the middle of this cave? why, hmm examine. You find a secret tunnel hidden behind the bookshelf)
The small ones are merely reinforced mines stocked with baddies and some goodies at the end. These are straight forward. Fight your way through the enemies and find some loot.
There is two medium to large dungeons currently under construction. These are much different. They not just stocked with spawned mobs they are more quest/mission driven. You will have a quest to complete and along the way while you are on that quest certain action will help you finish that quest. It could be as simple as walking around the area to explore everything. But it could require you to examine or open an item, a cracked wall, or anything that may seem out of place.
The medium and large dungeons that are quest driven will currently be rather easy due to the age of our community. As the community grows they will be tweaked to be tougher.
Also these dungeons are increasingly hard the more people that are involved. So groups of 2-4 is probably the best bet for taken them on. Larger groups will end up spawning in more enemies due to the way missions are handled in Wurm and could possibly start wiping the group due to the large amount of enemies.
Due to the complexity and depending on the dungeon you may only have one chance of clearing it per whatever time is set, typically 7 days.
Suggestions for successfully clearing any of the dungeons
Level Fight Skill as much as possible (currently they are being balanced around 20-30FS)
Bring a healer Fo or Lib Priest.
Bring plenty of cotton to bandage
Examine anything out of place or something that might hold a secret. (example: that bookshelf is in the middle of this cave? why, hmm examine. You find a secret tunnel hidden behind the bookshelf)