We are going to host a competition on the design of the NE outpost buildings. The deed size is 21 by 21 and we are going to want at least a few buildings located here. So size of each build will be rather tame.
Step One: Decide what type of buildings or areas we want. Inn, Smithy, Tavern, Marketplace? I would like the community to chime in on the thread with what buildings they would like to see.
Step Two: Once building types are decided we will take design submissions for each building. Deed planner tool is the best way to do your submissions but will accept other graphical submissions. Once we have a few submissions and given the community some time to come up with ideas we will vote on which submission to accept. Each building/area design that wins will be able to name the building and be given a 10s reward for the design.
Step Three: Build it. The designs will not be built by GMs. Instead these will be done by the community. Everyone can pitch in by either donating supplies that are needed or once we have the materials ready for each building you will be able to come help put it all together. For each 1k pieces of bulk material donated you will receive 2.5s as a donation reward.
Start thinking about what buildings should be here and post them below.
Perhaps tailor, smithy, tavern and a marketplace for people to place merchants like Rayne said. And an inn but I guess that could be a part of the tavern. Uhm, if it's going to be full service a pottery building.
I’ve been giving this a bit of thought, and I think we need to start by deciding what the purpose of the Outpost is. Is it simply a jumping off point to make it easier to found deeds further afield? Is it a gathering place for local deed holders to get together and share the fruits of their labors? Or is it, as I believe it should be, a combination of the two?
I will only address the latter option, that being a combination of jumping off point and community gathering place. As such, it should probably contain the following items/buildings:
A small shrine with altars for each deity.
A community meeting hall.
An area with merchant stalls for player-owned merchants.
A small smithy with a forge or two, a smelter, bsbs for kindling and fuel, a water source.
A small Inn with some beds upstairs, and a cooking area downstairs with an oven or two, etc.
A water source (well or fountain), can be located by divining or have a GM set it to always full if the location found by divining is inconvenient.
A small community garden. (To be discussed further below).
A community mine (To be discussed further below).
Any additional profession buildings should be kept small.
As an Outpost, this should be kept fairly small in order to encourage folks to venture forth. Kind of like a mini Life Spring, but without all of the bells and whistles.
The community garden should be kept relatively small. People should be strongly encouraged to replant what they harvest where they harvested it. Either use signs to signify the various crop locations, or publish a planting plan on the website.
The community mine should also be small, with a few veins of mid-grade ore exposed and the rest of the walls reinforced to discourage too much expansion. If need be, the veins can be created by the GMs.
Well, those are my thoughts, for whatever they’re worth. Hopefully they will at least encourage some more input and discussion and this subject.
I am liking the thought you put into it Faolchu, very detailed.
So from everything I am seeing.
Merchant Area:Not sure how effective this will be since there is open portal to LS and most crafters will want the higher traffic of the starter, but I always like having options. Inn/Tavern/Meeting Hall: All three of these could be same building is my thought. This is going to be the largest of all the buildings and a focal point for the outpost. Shrine/Church: Ok Smithy: Ok Workshop: dedicated pottery building requested by Redd. I would prefer at least having area for some tailoring looms/spinning wheels in here as well to cover more people. Community Garden: We are limited to 21X21 so i would suggest this go outside deed. Community Mine: Once the outpost is designed and plans are in place. GMs can provide if everyone wants a small mine that wont be expandable. Or the community can be given free rein to dig a huge mine if they like. Water Source can be provided if someone makes a fountain or well for the outpost.
So get on deed planner or any other type of planning tools and start planning some buildings. I will post up dedicated threads to submit each building type under and we will have a vote once i get some submissions.
I do not think that the outposts should be mini-towns. If people can do everything at an outpost, there will be much less traffic through Life Spring. And I think Life Spring should be the center of activity in regards to community efforts (like merchants and that sort of thing). I think farming and mining should be something that players have to do on their own. I know the other day I was online and the GMs said they thought adding wells and stuff to the highway systems should be a player-based feature. So, why would farming and mining be different? With the travel system on this server, between the high speed of carts/wagons and all the portals, I think its still simple to get back to the starter town. Really, if you're already at an outpost, its one more mouse click to get to Life Spring. And, keeping a cart in the starter city is encouraged here, given that there are parking areas for players, so even travel within LS is easy. Therefore, I think the outposts need to be very basic. Maybe a blacksmith with a forge, a water source, an inn, an altar area, and a guard tower. That's about it. I totally used the super awesome deed planner and came up with this wonderful, detailed design:
I know, I am very skilled. But, that's the most I think the outposts should have. Just my two cents.