Post by Yggdrasil on Jun 11, 2017 14:26:13 GMT
PVE Server with large PVP area
2.5x Skill Gain
5x Actions (all actions corrected to be affected by multiplier)
Custom 8k X 8k map
Small amount of adamantine and glimmersteel veins throughout the map
Over 110k creatures. Will expand as the populace grows and levels up.
No Deed Cost
Upkeep IS Enabled
Starter Town
Large starter town with a lot to offer to help out new players
Public Mine
Public Blacksmith
Public Tailoring Building
Public Kitchen
Public Inn with beds
Transportation
Portals to the four corners of the map to accelerate traveling to far away places
Mount and Cart Speed increased. ~30kts per no trait horse cart ~50kts per no trait HH cart
Ship Speed increased. (Currently Tweaking ship speed to be more comparable to increase cart speed)
Hitch ANY animal that you can tame or dominate to your cart/wagon
Animals will not unhitch due to ageing or becoming untamed
Stablemaster available at Life Spring and all four distant outposts
Bounty Mod
All creatures provide bounty up to 1s for rift monsters
Coin goes directly to your bank
No bounty provided for burying corpses.(possibly implement later)
Captive breed animals provide much less then wild animals
Priest Modifications
All kingdom priests are available
Libilia priest remain part of Freedom kingdom
No Priest restrictions
Deity only spells
Linking is required for high favor casts
Meditation Modifications
Always succeed to meditate
Unlimited meditations
No need to move certain tile distances
1/4 time for path promotions
Storage
Double size of crates 300 for small crates 600 for large crates
Bulk Storage Bins size greatly increased
Easy transfer if items between crates-crates, crates-bsb. 100 item transfer available regardless of character carry limit.
Crops
Do not rot
Grow time is roughly 12-14 hours
Harvesthelper gives an audible alert when crops grow
Digging
Dig/flatten/level from cart/wagon
Dirt/tar/peat/moss/clay that are dug is put into Cart/wagon and even the crates you have loaded in the vehicle if mounted
Tar/Moss/Clay all dig 10kg each dig
Peat dig 20kg each dig
General Updates
No Mail Cost
All mailboxes start with 30 cast enchant
Horses will age through the foal stages quicker but age normal later in life
Craft all pauldrons in the game (requires applicable skills)
Fire burn time displayed in hours/minutes instead of vague read outs
Ovens and forges will produce ash when lit up to 6.4kg
Hitching posts to hitch animals
Monster loot tables being updated to provide more incentive to go out fighting
1% chance when you sacrifice a rare+ you will get a strange bone
Move to center or move to corner enabled for easier organizing
CA automatically opened to all without having to toggle
Announcer mod
PVP
Large PVP are in the SE mountains.
Currently designing capture the flag type bases in the opposing craters to allow for some interesting team based games to be hosted
PVP area will have more interesting loot from the mobs found there.
More interesting mobs found in that area. (Rift monsters and others not normally seen)
Events/Unique Features
Ongoing events include over 20 small dungeons already created and stocked
Loki's Mysteries: Small encounters you will find around the map. Is the trickster up to no good or did he leave some good items behind in the mayhem.
All unique slayings will be community events that all are welcome to attend.
Rare shop in main city with non craftable items for sale. The stock changes weekly.
Traveling trader that moves weekly and has unique stock
GMs will support player run events and ideas. Just post in suggestions or a support ticket in game to get the ball rolling.
Rift Monster spawn is not currently enabled because the community is to new and not ready. Once skills are leveled up more they will be enabled to spawn with a low chance around the whole map. More will be found in the pvp area then anywhere.
Currently working on
A website. This one is only temporary
Increasing sprout/fruit count when picking sprouts or harvesting fruit trees
Providing a karma bounty on top of coin bounty from creatures
Dragon/Drake/Other Unique mounts
Random Event Generator to make dungeons less predictable and require less GM interaction.
Medium and Large dungeons are currently being designed and will be used for mid to end game challenges.
Modifying what you can do from mounted
2.5x Skill Gain
5x Actions (all actions corrected to be affected by multiplier)
Custom 8k X 8k map
Small amount of adamantine and glimmersteel veins throughout the map
Over 110k creatures. Will expand as the populace grows and levels up.
No Deed Cost
Upkeep IS Enabled
Starter Town
Large starter town with a lot to offer to help out new players
Public Mine
Public Blacksmith
Public Tailoring Building
Public Kitchen
Public Inn with beds
Transportation
Portals to the four corners of the map to accelerate traveling to far away places
Mount and Cart Speed increased. ~30kts per no trait horse cart ~50kts per no trait HH cart
Ship Speed increased. (Currently Tweaking ship speed to be more comparable to increase cart speed)
Hitch ANY animal that you can tame or dominate to your cart/wagon
Animals will not unhitch due to ageing or becoming untamed
Stablemaster available at Life Spring and all four distant outposts
Bounty Mod
All creatures provide bounty up to 1s for rift monsters
Coin goes directly to your bank
No bounty provided for burying corpses.(possibly implement later)
Captive breed animals provide much less then wild animals
Priest Modifications
All kingdom priests are available
Libilia priest remain part of Freedom kingdom
No Priest restrictions
Deity only spells
Linking is required for high favor casts
Meditation Modifications
Always succeed to meditate
Unlimited meditations
No need to move certain tile distances
1/4 time for path promotions
Storage
Double size of crates 300 for small crates 600 for large crates
Bulk Storage Bins size greatly increased
Easy transfer if items between crates-crates, crates-bsb. 100 item transfer available regardless of character carry limit.
Crops
Do not rot
Grow time is roughly 12-14 hours
Harvesthelper gives an audible alert when crops grow
Digging
Dig/flatten/level from cart/wagon
Dirt/tar/peat/moss/clay that are dug is put into Cart/wagon and even the crates you have loaded in the vehicle if mounted
Tar/Moss/Clay all dig 10kg each dig
Peat dig 20kg each dig
General Updates
No Mail Cost
All mailboxes start with 30 cast enchant
Horses will age through the foal stages quicker but age normal later in life
Craft all pauldrons in the game (requires applicable skills)
Fire burn time displayed in hours/minutes instead of vague read outs
Ovens and forges will produce ash when lit up to 6.4kg
Hitching posts to hitch animals
Monster loot tables being updated to provide more incentive to go out fighting
1% chance when you sacrifice a rare+ you will get a strange bone
Move to center or move to corner enabled for easier organizing
CA automatically opened to all without having to toggle
Announcer mod
PVP
Large PVP are in the SE mountains.
Currently designing capture the flag type bases in the opposing craters to allow for some interesting team based games to be hosted
PVP area will have more interesting loot from the mobs found there.
More interesting mobs found in that area. (Rift monsters and others not normally seen)
Events/Unique Features
Ongoing events include over 20 small dungeons already created and stocked
Loki's Mysteries: Small encounters you will find around the map. Is the trickster up to no good or did he leave some good items behind in the mayhem.
All unique slayings will be community events that all are welcome to attend.
Rare shop in main city with non craftable items for sale. The stock changes weekly.
Traveling trader that moves weekly and has unique stock
GMs will support player run events and ideas. Just post in suggestions or a support ticket in game to get the ball rolling.
Rift Monster spawn is not currently enabled because the community is to new and not ready. Once skills are leveled up more they will be enabled to spawn with a low chance around the whole map. More will be found in the pvp area then anywhere.
Currently working on
A website. This one is only temporary
Increasing sprout/fruit count when picking sprouts or harvesting fruit trees
Providing a karma bounty on top of coin bounty from creatures
Dragon/Drake/Other Unique mounts
Random Event Generator to make dungeons less predictable and require less GM interaction.
Medium and Large dungeons are currently being designed and will be used for mid to end game challenges.
Modifying what you can do from mounted